While there are Unique items that would change a couple of skills in this tree (namely ), the changes are minuscule and only affect the skills we have on our action bar, not the allocation of points. The Standard Endgame Build for Shred Druid is the build you'll be using most of the time for a wide variety of content - Tree of Whispers, Helltides, dungeons, and most other normal activities. So get ready to dash around the battlefield. All of our skills synergize with and/or buffs Shred. However, when it comes down to it, our main damage will be Shred, and all the other skills are there to maximize the possible damage we can deal with Shred. You could call Trample a flavor choice, as it can be up to preference on the kind of CC and positioning you enjoy, but it lets you reposition your enemies and yourself (even if you're CCed as it makes you Unstoppable), and it also packs a punch when paired with our passives. Storm Strike gives us an opportunity to make our enemies Vulnerable, which is a huge asset for any class and build, and with a guaranteed Legendary Aspect drop from a dungeon, Hurricane gives us extra ranks in all our Shapeshifting skills. ![]() ![]() While this is a Shred build, there are several good reasons to run Storm Strike and Hurricane (even before you get ). We will also discuss Spirit Boons, the Druid Unique Class Mechanic, and how best to leverage that with this build. Wowhead's Skills and Rotation guide will present the Skill choices needed to excel as a Shred Druid in endgame content, as well as recommended rotations for these skills.
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